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The Parents' Guide to Waterset Flag Football

Flag football is more than just a game; it's an opportunity for young athletes to build teamwork, sportsmanship, and leadership skills in a safe and inclusive environment. As a parent, you play a crucial role in this journey, and we want to make sure you're well-prepared and informed. Below, we outline what you can expect, the equipment essentials, and a snapshot of the game experience at Waterset.

What to Expect

Embarking on a flag football journey is an exciting time for both parents and their young athletes. Whether your child has previous sports experience or is stepping onto the field for the first time, there's a unique blend of anticipation, excitement, and curiosity.

At Waterset Flag Football, we aim to provide a seamless transition for newcomers and a consistent, enriching experience for returning players. Here's a snapshot of what the season will encompass:

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Commitment

Each season is a bit different. But typically, flag football seasons last about 8 weeks, including practices, games, and playoffs. Expect practices to be one hour before the game each week on Friday nights. Although coaches can revise the practice schedule to accommodate players and families. Ensure you're aware of the practice schedules and game times to plan your weeks accordingly.

Skill Development

Our league focuses on teaching fundamental skills. Players will learn the basics of passing, catching, running routes, and playing defense, ensuring they have a comprehensive understanding of the game.

Teamwork and Sportsmanship

Beyond the skills, players will be encouraged to work as a unit and understand the value of teamwork. We also prioritize good sportsmanship, ensuring players respect their peers, coaches, and referees.

Equipment: Gearing Up for Game Day

Flag football, while less equipment-intensive than tackle football, still requires specific gear to ensure safety, comfort, and compliance with league rules. As you prepare your child for their flag football adventure, it's essential to know what they'll need for optimal performance on the field.

We're pleased to announce that Waterset Under the Lights parents get exclusive deals at Dick's Sporting Goods for gear. Check out the discounts available as you shop and consider what your player needs.

We've broken down the necessary equipment, so you can be confident your player is ready for action:

Footwear

While specialized cleats aren't always necessary, it's recommended for better traction. Choose shoes designed for grass or turf, depending on where your games will be played. Cleats should be molded (not metal) for safety reasons.

You can also prevent tripping over long shoelaces, or missing plays to tie shoes, by using spats.

Mouth Guard (required)

Safety is paramount. A mouth guard is essential to protect against any accidental impacts, and is REQUIRED to play in the game. Even in non-contact sports like flag football, collisions can occur. Ensure the mouth guard is comfortable and fits well.

Water Bottle

Hydration is key. Ensure your child has a refillable water bottle at every practice and game.

Comfortable Athletic Wear

Players receive a Under Armour branded dry-fit jersey and and pair of team athletic shorts matching their team as part of their registration. Any other garments that the players wears should be made of moisture-wicking materials for comfort during more intense games in warm weather.

Gloves

Football receiver gloves are recommended between 1st and 8th grades to help improve grip and control of the ball when catching. These are not required, but they may help.

Pads

Flag football is a much less violent sport than tackle football, so helmets and pads are not required. But minor collisions can happen as players compete for passes in the air. Parents may consider optional safety equipment such as soft-shell helmets, padded sleeves, and knee guards to help avoid minor injuries (bruises, skin burn) from impact with the ground or other players during competitive play.

Sunglasses

Sunglasses are not allowed unless they are prescription sunglasses, which MUST HAVE straps to keep them worn tightly on the player's head. These accessories should be avoided if possible to prevent injury.

The Gameday Experience at Waterset

Witnessing the exhilaration and energy of a flag football game is a spectacle every parent and supporter cherishes. From the first whistle to the final play, the experience is charged with excitement, teamwork, and spirited competition. Here's a deeper dive into what you and your child can look forward to during each game:

Pre-Game

Unless the coach has accommodated parents and players by rescheduling the practice days and times, teams will meet an hour before the scheduled game time for practice. This not only prepares them physically but also gets them mentally tuned in. They'll run drills, stretch, and perhaps even practice some last-minute plays. As parents, this is a great time to snap some photos!

During the Game

Flag football isn't just about running and catching; it's a game of strategy. You'll witness coaches signaling players, players adjusting to the opposition's moves, and on-the-fly decisions that can turn the tide of a match. It's a dynamic showcase of teamwork and tactical prowess.

Post-Game

After the game concludes, teams typically huddle up for a debrief. Coaches highlight the game's successes, areas of improvement, and often recognize standout players. It's a moment of bonding, reflection, and motivation for the next game.

Rules of the Game

Flag football is a fast-paced, dynamic sport with its own unique set of rules. Whether you're a new coach or simply need a refresher, our comprehensive guide to the rules of the game is designed to help you understand and explain the game effectively. It covers everything from basic game play and scoring to player positions and key strategies. Keep these rules handy during practices and games to ensure fair play and sportsmanship at all times.

Game Format and Basic Rules

Field is 25-30 yards wide and 50 yards long, including the 5 yard end zones.
Games are 6 players vs 6 players
Two 20 minute running clock halves (5 minute break at half)
Each possession starts at the 5 yard line after scores, turnover on downs and/or halftime.
30 second play clock (45 second play clock for K-2nd Grade Division)
The offensive team has three downs to get a first down at mid-field, then 4 downs to score once they have crossed mid-field.
All players are eligible!
Coin flip determines choice of possession or direction (winning team can elect to defer to the 2nd half)
The clock will only stop for time-outs and injuries unless it is the last minute of the game.
The clock does not stop for incomplete passes, out of bounds, change of possession unless it is the last minute of the game.
In the last minute of the game, the clock will stop for these following actions:
Incompletions
Out of Bounds
QB Sack and kneel downs
Change of Possession
Penalties. If it’s an offensive penalty the clock will start on the official unless dead ball foul.
TWO 30-second timeouts per half
If a timeout is called after a touchdown, the clock will not start until the play after the conversion attempt
Teams switch sides at halftime.
If there is a bad snap, the ball is dead and placed at the LOS. There is NO loss of yardage.
Center cannot take a handoff from the QB.
Ball is placed where a flag pulled, not where the ball is when the flag is pulled.
A receiver must have one foot in bounds when making a reception.
Laterals are allowed but if the ball hits the ground, the ball is spotted at that yard mark.
Absolutely no tackling or blocking (stationary pick is allowed but player cannot move)
Only one player can be in motion at the same time.
3 Players must be on the Line of Scrimmage or Illegal Formation; The Center counts as 1 player on the LOS.
Deception Rule: Defensive players can cross the line of scrimmage when a handoff, fake handoff or backward pass has occurred. This is applied to define the integrity of the LOS and development of the passing game for both offense and defense.
Interceptions can be returned for a TD, if intercepting teams flag is pulled before the end zone then possession will begin where the defender is flagged.
Games cannot end on a defensive penalty.

Pass Game Rules

After the snap, the offense must throw the ball within:
Kindergarten - 2nd Grade: 6 seconds
3rd - 6th Grade: 4 seconds
7th - 8th Grade: 3 seconds
The sack count starts on the snap of the ball no matter what the offensive play is attempted.
K-4th Grade, the QB can HAND or PITCH the ball off to another player and they can throw the ball within the allotted time. If/When the QB hands or pitches or throws a backward pass to another player, this alerts the defense that they CAN cross the LOS to pull the flag of the player with the ball.
There are NO passes behind the LOS. This is a 5 yard penalty and loss of down.
All grade levels have the option to throw a backward pass for a double pass play.  This alerts the defense that they CAN cross the LOS to pull the flag of the player with the ball. (5th-8th grade can never take a hand off nor run the ball across the line of scrimmage on a backwards pass.)
Defense must start 2 yds off the LOS  unless the ball is at the +1 then the Defense can start at goal line.

Run Game Rules

A play will be considered a run play, when the ball carrier crosses the line of scrimmage, or if a player takes a hand-off from the quarterback, and does not cross the line of scrimmage in the allotted time. A play in which a player takes a hand-off from the quarterback, and then throws a forward pass will be considered a pass play, and not count as a team’s run play.

The play is dead when the following occurs to the ball carrier:
Flag is pulled
Runner’s knee touches the ground
Runner steps out of bounds
Runner loses his flag then the opposing team must touch him down.
Runner dives, jumps or leaps; ball is spotted where the runner left his feet
No direct QB runs allowed
The ball carrier can spin to avoid their flag being pulled but cannot flag guard

Offensive Penalties

Offensive Pass Interference – 10 yard penalty and replay the down
Illegal motion (2 men in motion) – 5 yard penalty and replay the down replay the down
Illegal Formation – 5 yard penalty and replay the down
Illegal Run – 5 yard penalty and loss of down
False Start – 5 yard penalty, replay the down
Illegal Forward Pass – 5 yard penalty and loss of down (QB steps over the LOS or QB throws a forward pass behind the LOS)
Blocking – ball is placed at the spot of the foul and loss of down
Leaping – ball is placed at the spot of the foul and loss of down
Flag Guarding (including stiff arms) – 5 yard penalty from the spot of the foul and loss of down
Unsportsmanlike conduct – 15 yard penalty (possible ejection)
Delay of Game – clock is stopped and a 5 yard penalty
There is no penalty for intentional grounding

Defensive Penalties

Defensive Pass Interference - 10 yard penalty and replay down unless it’s an offensive catch; Offense decides. 1st down can occur depending on the yardage.
Illegal Contact (holding, jams, etc.) – 5 yard penalty and replay down unless it’s an offensive catch; Offense decides. 1st can occur depending on the yardage.
Defensive Holding while pulling flag – 5 yard penalty added to the end of the play and replay down. 1st down can occur depending on the yardage.
Illegal Flag Pull (before player has ball) – 5 yard penalty and replay down. 1st down can occur depending on the yardage.
Off-sides – 5 yard penalty and replay down. 1st down can occur depending on the yardage.
Illegal Rushing (before a hand-off has occurred) – 5 yard penalty and replay the down; offense decides depending on the result of the play. 1st down can occur depending on the yardage.
Inadvertent tackle – 5 yard penalty added to the end of the play and replay down.
Inadvertent tackle From Behind w/clear path to end zone – Automatic Touchdown
Unsportsmanlike conduct – 15 yard penalty and automatic 1st down (possible ejection)
Defensive Penalties inside the 10 yard line will result in half the distance to the Goalline if applicable.

Scoring

Touchdowns = 6 points
Extra Point (5 yard line) = 1 pt
Extra Point (10 yard line) = 2 pts

Mercy Rule

If a team is up by 30 or more they only have 2 downs to get a first down and 2 downs to score until that point difference is trimmed below 30 pts. Than regular game rules apply.
The team that is behind by 30 or more points will start their offensive possession at the +10 yard line and get 4 downs to score. If the point difference is trimmed below 30 pts, than regular game rules apply

Playoffs Overtime Rules

Overtime period will take place with each team receiving a possession.
Coin flip determines choice of 1st or 2nd possession
Possession begins at the 10 yard line (both teams will go in the same direction)
If a touchdown is scored, a team can elect to go for a 1 or 2 point conversion.
Overtime period will take place with each team receiving a possession.
If the Defense intercepts the ball it’s a change of possession starting at the 10 yard line unless the Defense returns it for a TD. Game could be over if the intercepting team was ahead in points in OT prior to playing Defense or intercepting team returns it for a TD on it’s 1st Defensive possession per OT.
If the game is still tied, overtime will be repeated until there is a winner.
Offensive team will get 2 downs to score from the +10 yard line
Teams alternate first possession each overtime period

Age Division-Specific Rules*

* All Divisions follow the league rules posted above unless otherwise noted in these Division-specific rules.

Co-ed Kindergarten - 2nd Grade

UNLIMITED Runs
45 second play clock
ONE Coach is allowed on the field for both offense and defense

In this division we want to get the players lined up properly and running in the right direction. We want to be flexible with the rules and teach the players the proper fundamentals of football. The Deception Rule will be in effect to help with the integrity of the passing game for both offense and defense.

Co-ed 3rd Grade - 4th Grade

30 second play clock
ONE run per offensive possession
NO runs 5yds from the End Zone
NO runs on extra points
ONE Coach is allowed on the field for both offense and defense

In this division we want to encourage the teams to start focusing on passing the ball more than running the ball. The Deception Rule will be in effect to help with the integrity of the passing game for both offense and defense. We want the players to start applying proper QB, WR, and DB fundamentals in the passing game.

Co-ed 5th Grade - 8th Grade

30 second play clock
NO RUNS
NO Coach allowed on the field

​In this division we make the transition into an every-down is a pass play or a scaled down version of HS 7v7 pass game. We want the players to start working on their skills as a QB, WR, and DB that they have learned from their coach and apply it in a fun, competitive format.

All Girls 3rd Grade - 5th Grade

45 second play clock
UNLIMITED Runs.
TWO coaches are allowed on the field for both offense and defense.
NO RUSHING THE QUARTERBACK…unless the QB makes a handoff motion. This action will trigger a defensive player to cross the LOS and rush the QB.
The QB CAN have direct runs across the LOS.  On direct QB runs, with no fake, the defense cannot cross the LOS until the QB crosses the LOS.
If the QB has the ball at 4 seconds, behind the LOS, the play is considered a sack and a dead ball.  The QB must run across the LOS, throw or handoff the ball before 4 seconds
If the QB hands off the ball to another player before 4 second, the 4 second count will continue, but the ball carrier is eligible to run after 4 seconds.  A pass attempt after 4 seconds will be an illegal pass
YES, there are runs 5yds from the end zone.
YES, you can have running plays 5yds from mid-field.
YES, there are runs on extra points.
The center can snap side-saddle or between the legs.  If side-saddle, the center MUST snap the ball directly to the player behind the center.  There are no trick snaps to other players if using side-saddle snaps.

All Girls 6th Grade - 8th Grade

30 second play clock
Defensive players can rush the QB from 7 yards off the LOS.  There is no limit to the number of players that can rush the QB.
The defense has the right of way when rushing the QB.  The offense must make an attempt to avoid the rusher.
The QB CAN have direct runs across the LOS.  On direct QB runs, with no fake, the defense players under 7 yards cannot cross the LOS until the QB crosses the LOS.
Only Players lined up 7 yards away from the LOS can rush into the offensive backfield. On direct QB runs, players lined up within 7 yards of the LOS cannot pull the QB’s flag until the QB crosses the LOS.
YES, there are runs 5yds from the end zone.
YES, you can have running plays 5yds from mid-field.
YES, there are runs on extra points.
The center can snap side-saddle or between the legs.  If side-saddle, the center MUST snap the ball directly to the player behind the center.  There are no trick snaps to other players if using side-saddle snaps. And not to the motion player.

The Parents' Guide to Waterset Flag Football

Flag football is more than just a game; it's an opportunity for young athletes to build teamwork, sportsmanship, and leadership skills in a safe and inclusive environment. As a parent, you play a crucial role in this journey, and we want to make sure you're well-prepared and informed. Below, we outline what you can expect, the equipment essentials, and a snapshot of the game experience at Waterset.

What to Expect

Embarking on a flag football journey is an exciting time for both parents and their young athletes. Whether your child has previous sports experience or is stepping onto the field for the first time, there's a unique blend of anticipation, excitement, and curiosity.

At Waterset Flag Football, we aim to provide a seamless transition for newcomers and a consistent, enriching experience for returning players. Here's a snapshot of what the season will encompass:

Commitment

Each season is a bit different. But typically, flag football seasons last about 8 weeks, including practices, games, and playoffs. Expect practices to be one hour before the game each week on Friday nights. Although coaches can revise the practice schedule to accommodate players and families. Ensure you're aware of the practice schedules and game times to plan your weeks accordingly.

Skill Development

Our league focuses on teaching fundamental skills. Players will learn the basics of passing, catching, running routes, and playing defense, ensuring they have a comprehensive understanding of the game.

Teamwork & Sportsmanship

Beyond the skills, players will be encouraged to work as a unit and understand the value of teamwork. We also prioritize good sportsmanship, ensuring players respect their peers, coaches, and referees.

Equipment: Gearing Up for Game Day

Flag football, while less equipment-intensive than tackle football, still requires specific gear to ensure safety, comfort, and compliance with league rules.

As you prepare your child for their flag football adventure, it's essential to know what they'll need for optimal performance on the field.

Waterset Under the Lights parents get exclusive deals at Dicks Sporting Goods for gear.

We've broken down the necessary equipment, so you can be confident your player is ready for action:

Footwear

While specialized cleats aren't always necessary, it's recommended for better traction. Choose shoes designed for grass or turf, depending on where your games will be played. Cleats should be molded (not metal) for safety reasons.

You can also prevent tripping over long shoelaces, or missing plays to tie shoes, by using spats.

Mouth Guard

Safety is paramount. A mouth guard is essential to protect against any accidental impacts, and is REQUIRED to play in the game. Even in non-contact sports like flag football, collisions can occur. Ensure the mouth guard is comfortable and fits well.

Water Bottle

Hydration is key. Ensure your child has a refillable water bottle at every practice and game.

Comfortable Athletic Wear

Players receive a Under Armour branded dry-fit jersey and and pair of team athletic shorts matching their team as part of their registration. Any other garments that the players wears should be made of moisture-wicking materials for comfort during more intense games in warm weather.

Gloves

Football receiver gloves are recommended between 1st and 8th grades to help improve grip and control of the ball when catching. These are not required, but they may help.

Pads

Flag football is a much less violent sport than tackle football, so helmets and pads are not required. But minor collisions can happen as players compete for passes in the air. Parents may consider optional safety equipment such as soft-shell helmets, padded sleeves, and knee guards to help avoid minor injuries (bruises, skin burn) from impact with the ground or other players during competitive play.

Sunglasses

Sunglasses are not allowed unless they are prescription sunglasses, which MUST HAVE straps to keep them worn tightly on the player's head. These accessories should be avoided if possible to prevent injury.

The Gameday Experience at Waterset

Witnessing the exhilaration and energy of a flag football game is a spectacle every parent and supporter cherishes. From the first whistle to the final play, the experience is charged with excitement, teamwork, and spirited competition. Here's a deeper dive into what you and your child can look forward to during each game:

Pre-Game

Unless the coach has accommodated parents and players by rescheduling the practice days and times, teams will meet an hour before the scheduled game time for practice. This not only prepares them physically but also gets them mentally tuned in. They'll run drills, stretch, and perhaps even practice some last-minute plays. As parents, this is a great time to snap some photos!

During the Game

Flag football isn't just about running and catching; it's a game of strategy. You'll witness coaches signaling players, players adjusting to the opposition's moves, and on-the-fly decisions that can turn the tide of a match. It's a dynamic showcase of teamwork and tactical prowess.

Post-Game

After the game concludes, teams typically huddle up for a debrief. Coaches highlight the game's successes, areas of improvement, and often recognize standout players. It's a moment of bonding, reflection, and motivation for the next game.

Rules of the Game

Flag football is a fast-paced, dynamic sport with its own unique set of rules. Whether you're a new coach or simply need a refresher, our comprehensive guide to the rules of the game is designed to help you understand and explain the game effectively. It covers everything from basic game play and scoring to player positions and key strategies. Keep these rules handy during practices and games to ensure fair play and sportsmanship at all times.

Game Format and Basic Rules

Field is 25-30 yards wide and 50 yards long, including the 5 yard end zones.
Games are 6 players vs 6 players
Two 20 minute running clock halves (5 minute break at half)
Each possession starts at the 5 yard line after scores, turnover on downs and/or halftime.
30 second play clock (45 second play clock for K-2nd Grade Division)
The offensive team has three downs to get a first down at mid-field, then 4 downs to score once they have crossed mid-field.
All players are eligible!
Coin flip determines choice of possession or direction (winning team can elect to defer to the 2nd half)
The clock will only stop for time-outs and injuries unless it is the last minute of the game.
The clock does not stop for incomplete passes, out of bounds, change of possession unless it is the last minute of the game.
In the last minute of the game, the clock will stop for these following actions:
Incompletions
Out of Bounds
QB Sack and kneel downs
Change of Possession
Penalties. If it’s an offensive penalty the clock will start on the official unless dead ball foul.
TWO 30-second timeouts per half
If a timeout is called after a touchdown, the clock will not start until the play after the conversion attempt
Teams switch sides at halftime.
If there is a bad snap, the ball is dead and placed at the LOS. There is NO loss of yardage.
Center cannot take a handoff from the QB.
Ball is placed where a flag pulled, not where the ball is when the flag is pulled.
A receiver must have one foot in bounds when making a reception.
Laterals are allowed but if the ball hits the ground, the ball is spotted at that yard mark.
Absolutely no tackling or blocking (stationary pick is allowed but player cannot move)
Only one player can be in motion at the same time.
3 Players must be on the Line of Scrimmage or Illegal Formation; The Center counts as 1 player on the LOS.
Deception Rule: Defensive players can cross the line of scrimmage when a handoff, fake handoff or backward pass has occurred. This is applied to define the integrity of the LOS and development of the passing game for both offense and defense.
Interceptions can be returned for a TD, if intercepting teams flag is pulled before the end zone then possession will begin where the defender is flagged.
Games cannot end on a defensive penalty.

Pass Game Rules

After the snap, the offense must throw the ball within:
Kindergarten - 2nd Grade: 6 seconds
3rd - 6th Grade: 4 seconds
7th - 8th Grade: 3 seconds
The sack count starts on the snap of the ball no matter what the offensive play is attempted.
K-4th Grade, the QB can HAND or PITCH the ball off to another player and they can throw the ball within the allotted time. If/When the QB hands or pitches or throws a backward pass to another player, this alerts the defense that they CAN cross the LOS to pull the flag of the player with the ball.
There are NO passes behind the LOS. This is a 5 yard penalty and loss of down.
All grade levels have the option to throw a backward pass for a double pass play.  This alerts the defense that they CAN cross the LOS to pull the flag of the player with the ball. (5th-8th grade can never take a hand off nor run the ball across the line of scrimmage on a backwards pass.)
Defense must start 2 yds off the LOS  unless the ball is at the +1 then the Defense can start at goal line.

Run Game Rules

A play will be considered a run play, when the ball carrier crosses the line of scrimmage, or if a player takes a hand-off from the quarterback, and does not cross the line of scrimmage in the allotted time. A play in which a player takes a hand-off from the quarterback, and then throws a forward pass will be considered a pass play, and not count as a team’s run play.

The play is dead when the following occurs to the ball carrier:
Flag is pulled
Runner’s knee touches the ground
Runner steps out of bounds
Runner loses his flag then the opposing team must touch him down.
Runner dives, jumps or leaps; ball is spotted where the runner left his feet
No direct QB runs allowed
The ball carrier can spin to avoid their flag being pulled but cannot flag guard

Offensive Penalties

Offensive Pass Interference – 10 yard penalty and replay the down
Illegal motion (2 men in motion) – 5 yard penalty and replay the down replay the down
Illegal Formation – 5 yard penalty and replay the down
Illegal Run – 5 yard penalty and loss of down
False Start – 5 yard penalty, replay the down
Illegal Forward Pass – 5 yard penalty and loss of down (QB steps over the LOS or QB throws a forward pass behind the LOS)
Blocking – ball is placed at the spot of the foul and loss of down
Leaping – ball is placed at the spot of the foul and loss of down
Flag Guarding (including stiff arms) – 5 yard penalty from the spot of the foul and loss of down
Unsportsmanlike conduct – 15 yard penalty (possible ejection)
Delay of Game – clock is stopped and a 5 yard penalty
There is no penalty for intentional grounding

Defensive Penalties

Defensive Pass Interference - 10 yard penalty and replay down unless it’s an offensive catch; Offense decides. 1st down can occur depending on the yardage.
Illegal Contact (holding, jams, etc.) – 5 yard penalty and replay down unless it’s an offensive catch; Offense decides. 1st can occur depending on the yardage.
Defensive Holding while pulling flag – 5 yard penalty added to the end of the play and replay down. 1st down can occur depending on the yardage.
Illegal Flag Pull (before player has ball) – 5 yard penalty and replay down. 1st down can occur depending on the yardage.
Off-sides – 5 yard penalty and replay down. 1st down can occur depending on the yardage.
Illegal Rushing (before a hand-off has occurred) – 5 yard penalty and replay the down; offense decides depending on the result of the play. 1st down can occur depending on the yardage.
Inadvertent tackle – 5 yard penalty added to the end of the play and replay down.
Inadvertent tackle From Behind w/clear path to end zone – Automatic Touchdown
Unsportsmanlike conduct – 15 yard penalty and automatic 1st down (possible ejection)
Defensive Penalties inside the 10 yard line will result in half the distance to the Goalline if applicable.

Scoring

Touchdowns = 6 points
Extra Point (5 yard line) = 1 pt
Extra Point (10 yard line) = 2 pts

Mercy Rule

If a team is up by 30 or more they only have 2 downs to get a first down and 2 downs to score until that point difference is trimmed below 30 pts. Than regular game rules apply.
The team that is behind by 30 or more points will start their offensive possession at the +10 yard line and get 4 downs to score. If the point difference is trimmed below 30 pts, than regular game rules apply

Playoffs Overtime Rules

Overtime period will take place with each team receiving a possession.
Coin flip determines choice of 1st or 2nd possession
Possession begins at the 10 yard line (both teams will go in the same direction)
If a touchdown is scored, a team can elect to go for a 1 or 2 point conversion.
Overtime period will take place with each team receiving a possession.
If the Defense intercepts the ball it’s a change of possession starting at the 10 yard line unless the Defense returns it for a TD. Game could be over if the intercepting team was ahead in points in OT prior to playing Defense or intercepting team returns it for a TD on it’s 1st Defensive possession per OT.
If the game is still tied, overtime will be repeated until there is a winner.
Offensive team will get 2 downs to score from the +10 yard line
Teams alternate first possession each overtime period

Age Division-Specific Rules*

* All Divisions follow the league rules posted above unless otherwise noted in these Division-specific rules.

Co-ed Kindergarten - 2nd Grade

UNLIMITED Runs
45 second play clock
ONE Coach is allowed on the field for both offense and defense

In this division we want to get the players lined up properly and running in the right direction. We want to be flexible with the rules and teach the players the proper fundamentals of football. The Deception Rule will be in effect to help with the integrity of the passing game for both offense and defense.

Co-ed 3rd Grade - 4th Grade

30 second play clock
ONE run per offensive possession
NO runs 5yds from the End Zone
NO runs on extra points
ONE Coach is allowed on the field for both offense and defense

In this division we want to encourage the teams to start focusing on passing the ball more than running the ball. The Deception Rule will be in effect to help with the integrity of the passing game for both offense and defense. We want the players to start applying proper QB, WR, and DB fundamentals in the passing game.

Co-ed 5th Grade - 8th Grade

30 second play clock
NO RUNS
NO Coach allowed on the field

​In this division we make the transition into an every-down is a pass play or a scaled down version of HS 7v7 pass game. We want the players to start working on their skills as a QB, WR, and DB that they have learned from their coach and apply it in a fun, competitive format.

All Girls 3rd Grade - 5th Grade

45 second play clock
UNLIMITED Runs.
TWO coaches are allowed on the field for both offense and defense.
NO RUSHING THE QUARTERBACK…unless the QB makes a handoff motion. This action will trigger a defensive player to cross the LOS and rush the QB.
The QB CAN have direct runs across the LOS.  On direct QB runs, with no fake, the defense cannot cross the LOS until the QB crosses the LOS.
If the QB has the ball at 4 seconds, behind the LOS, the play is considered a sack and a dead ball.  The QB must run across the LOS, throw or handoff the ball before 4 seconds
If the QB hands off the ball to another player before 4 second, the 4 second count will continue, but the ball carrier is eligible to run after 4 seconds.  A pass attempt after 4 seconds will be an illegal pass
YES, there are runs 5yds from the end zone.
YES, you can have running plays 5yds from mid-field.
YES, there are runs on extra points.
The center can snap side-saddle or between the legs.  If side-saddle, the center MUST snap the ball directly to the player behind the center.  There are no trick snaps to other players if using side-saddle snaps.

All Girls 6th Grade - 8th Grade

30 second play clock
Defensive players can rush the QB from 7 yards off the LOS.  There is no limit to the number of players that can rush the QB.
The defense has the right of way when rushing the QB.  The offense must make an attempt to avoid the rusher.
The QB CAN have direct runs across the LOS.  On direct QB runs, with no fake, the defense players under 7 yards cannot cross the LOS until the QB crosses the LOS.
Only Players lined up 7 yards away from the LOS can rush into the offensive backfield. On direct QB runs, players lined up within 7 yards of the LOS cannot pull the QB’s flag until the QB crosses the LOS.
YES, there are runs 5yds from the end zone.
YES, you can have running plays 5yds from mid-field.
YES, there are runs on extra points.
The center can snap side-saddle or between the legs.  If side-saddle, the center MUST snap the ball directly to the player behind the center.  There are no trick snaps to other players if using side-saddle snaps. And not to the motion player.